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open the bandit stats -> click "any race" -> choose a race -> have basic stats for (race) bandit. Instead of having a cluttered homebrew page because I had to make 20 different bandits, nobles, thugs, etc,. That is an exceptionally reasonable request.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.
Hit: 5 (1d8 + 1) piercing damage. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.
14 sie 2022 · Here’s the essential info on Bandit attributes and stats provided in the Monster Manual: Armor Class: 12 (Leather Armour) Hit Points: 11 (2d8+2) Speed: 30ft; Challenge: 1/8; XP: 25; Passive Perception: 10; Languages: Any one (usually Common) Stat Block: STR – 11; DEX – 12 (+1); CON – 12 (+1); INT – 10; WIS – 10; CHA – 10; Bandit ...
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.
Bandit/Pirate. Medium humanoid (any race), any non-lawful alignment. Armor Class 12 (leather armor) Hit Points 11 (2d8 + 2) Speed 30 ft.
These stat blocks provide the basic archetypes for a number of roles that might fall under a bandit faction, or similar enemies. Along with a revision of the most basic bandit minion stat block, this document also includes: 1 extra minion, 6 basic grunts, 4 advanced grunts, 2 elites, and 1 paragon.