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  1. This update will almost certainly break PC mods that require SKSE to work, but the script extender team are pretty on-the-spot with updates. It likely won't take more than a couple days, but we can't speak for them.

  2. 7 lut 2020 · Contains header file and a database to make SKSE DLL plugins version independent easily. IMPORTANT! This is now split into 2 versions: Special Edition (1.5.x) and Anniversary Edition (1.6.x).

  3. 15 sty 2024 · Fixed an issue causing deleted Creations to appear in your Load Order. Fixed an issue rearranging the Load Order when updating a Creation. The correct warning message is now displayed when a Creation is downloaded without its dependencies. Fixed issue preventing Creation downloads after an extended time browsing the menus.

  4. 2 sty 2012 · Adjusts the Attack Speed's only when asked for to leave the values on effects and the the actor values themselves pristine. Uses a minimum, maximum, cap, and rate for attack speed, allowing more control over how much speed is too much.

  5. 1: Roll back to the old Skyrim executable (easy, takes 2 minutes) and keep the old SKSE and all the plugins you had installed. Just don't update any of them. Then, you're fine and can wait until everything you use has been ported. 2: Update the game and SKSE, update the plugins you can and ditch the ones you can't. Most people do the former.

  6. This mod is a partial solution to endless game update issues in SE (which breaks dll SKSE mods) - it allows for such mods to keep working properly not depending on the game version.

  7. Having crashes on startup after a game patch? Remove the files from Data/SKSE/Plugins and try again. Mods using plugins probably need to be updated. Before contacting us, make sure that your game launches properly without SKSE first. Also, attach skse.log, skse_loader.log, and skse_steam_loader.log (found in My Documents/My Games/Skyrim/SKSE ...

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