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Custom Objects Pack v1.3 Download and install our MTA Map Editor plugins which allow you to get creative with over 200 new objects! Our pack also includes useful tools to improve your productivity that you will likely enjoy!
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12 kwi 2012 · I've made 2 videos about adding Custom objects in MTA. Videos: Reveal hidden contents. Programs you'll need: 3DS Max (2009 or 2010, but if you have other It may work too!) Col Editor 2. TXD Workshop. Extra stuff you'll need: GTA Scripts for 3DS Max (Put them in 3dsmax folder\Scripts)
17 lis 2021 · mta-add-models is a library/framework resource that I made: Its purpose is allowing you to add new peds(skins)/objects/vehicles to your server. All the new added models will be automatically synced with all players. Supports encrypted mod files using the NandoCrypt system.
This is an MTA resource which makes use of the engineRequestModel features to add new peds (skins), vehicles and objects: In simpler terms, with this resource you can make scripts/change your scripts to add new skin, vehicle and object IDs to your server! For example, we can now add all SA-MP objects.
17 lis 2021 · Hello! Yes, MTA has come a long way! Let me answer your questions . 1. To add new weapons you need a workaround script because MTA currently has no way to do like `addWeapon(object ID, ...)` to assign an object some weapon properties and maybe a weapon ID to make it usable.
17 lis 2021 · Minimalistic library resource that lets you add new models to your server. These can be: - peds (skins) - objects - vehicles The scripts make use of the engineR.
Particle objects (particle_objects) This resource adds custom models to the game. The only geometry data in these models is particle data. So you can use many GTA SA particle effects with them. Usage: to change the model IDs these models replace, edit partlist.xml.