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  1. Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback .

  2. Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback.

  3. Pressure plates allow the player to see laid wires when held, which can help avoiding traps. Pressure plates that can be triggered by non-players can also be triggered by Boulders. This can be used as a delay, or to trigger a row of traps as it rolls down a hallway.

  4. 25 sie 2018 · For increasing DPS, Menacing and Lucky can be considered roughly equal. However, Menacing has an edge when facing armored enemies; because critical hits double the damage of a hit after factoring in the target's defense, critical hits essentially cause the target's defense to apply damage reduction twice.

  5. terraria.fandom.com › wiki › TrapTraps - Terraria Wiki

    Traps are placed items that cause harm to players and enemies. Most are mechanisms that are naturally generated underground and below. When found initially, they are wired to triggers, such as Pressure Plates, intended to harm players who inadvertently activate them. Traps can be collected by...

  6. If you can jump Boulders, then you should set up a few at the beginning of the run and Wire them to a Pressure plate in the course, so you can step on the pressure plate, and the Wall of Flesh gets hit by a few boulders. However, mistiming your jump can be deadly, as Boulders deal high damage.

  7. Pressure Plates are activation mechanisms that trigger wired mechanisms when stepped on. A pressure plate's color determines which characters can trigger it. Red, Brown, Gray, Orange, and Lihzahrd Pressure Plates are randomly generated on the map during world creation as the trigger for traps.

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