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  1. Computer graphics, broadly de ned, is a set of methods for using computers to create and manip-ulate images. There are many applications of computer graphics including entertainment (games, cinema, tv commercials and other advertising), design (architectural, manufacturing, ...), visualiza-

  2. Computer graphics pipeline, basic concepts, theory, algorithms, and techniques •Modeling: representation choices of different models •Rendering: simulating light and shadow, camera control, visibility, discretization of models •HCI (human-computer interface): specialized I/O devices, graphical user interfaces

  3. Computer graphics pipeline, basic concepts, theory, algorithms, and techniques. Modeling: representation choices of different models. Rendering: simulating light and shadow, camera control, visibility, discretization of models. HCI (human-computer interface): specialized I/O devices, graphical user interfaces.

  4. Welcome to CM20219 — Fundamentals of Computer Graphics. This course aims to provide both the theoretical and practical skills to begin developing Computer Graphics software.

  5. What you will learn in 6.837. Fundamentals of computer graphics algorithms. How to implement most of the applications just shown. How graphics APIs and the graphics hardware work. 14.

  6. Affine transformations. An important case in the previous section is applying an affin e trans-′′ ′′ ′′ ′

  7. Introduction to Computer Graphics and Imaging CS148, Summer 2010 Instructor: Siddhartha (Sid) Chaudhuri TA: Niels Joubert 2 What is Computer Graphics? Study of: digital synthesis and manipulation of visual content, and interaction with it 3 (Video: Zhang and James, Harmonic Fluids) 4 (Video: The AlloSphere)

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