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  1. 15 lip 2020 · It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games.

  2. Description: vi, 210 p. Computer Games: Text, Narrative and Play - Diane Carr, David . In any case, the fact that computer games have become a major industry means that in many people's lives . with rather strict separations between the game as text and the activity of “reading” or playing the game. ..

  3. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance

  4. 'Computer Games challenges the notion that games are "just for fun" by introducing a readable tome for observers and players of Pong to Perfect Dark. A comprehensive and useful breakdown of what students of games studies should focus on and how they should go about doing it.'

  5. 15 kwi 2009 · Computer games: Text, narrative and play – By Diane Carr. First published: 15 April 2009. https://doi.org/10.1111/j.1467-8535.2009.00969_5.x. PDF. Tools. Share. Get access to the full version of this article. View access options below.

  6. 14 gru 2007 · A computer game is an interactive entertainment running on a computers, game consoles, or some electronic devices, such as mobile phones and PDAs. Typically, a computer game accepts input from game players through a keyboard, mouse, joystick, or various types of game controllers to let the players control and interact with game objects.

  7. 15 kwi 2009 · Shareable Link. Use the link below to share a full-text version of this article with your friends and colleagues. Learn more.

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