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  1. 31 lip 2004 · This review is intended as a timely introduction to current thinking about the role of computer games in supporting children’s learning inside and out of school.

  2. 1 wrz 2023 · Computer games can be situated in the world in all sorts of ways. How a computer game can be played, and even who is playing it, can develop a form of contextual or social realism depending on how fictions and mechanics parallel the real-life experiences of players.

  3. 4 lip 2019 · The purpose of this research was to investigate the effectiveness of computer games in learning English as a foreign language and the extent to which they increase motivation in young...

  4. Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula.

  5. new research on the nature and qualities of play and games. Although computer-based games first emerged in the early 1960’s (Wolf and Perron 2003), it was the development of video games in the 1980’s that led to increasing interest in the study of p.

  6. 12 lip 2018 · Fundamentally, computer games have goals, have interactive elements, and are rewarding (Vogel et al., 2006). Games played in school settings are a subtype, serious games (Wouters, van Nimwegen, van Oostendorp, & van der Spek, 2013), because the goal is learning not entertainment.

  7. Reading is their own window on the world: it is more individual and personal than any computer game or TV programme. Reading stimulates imagination, empathy, and awareness. Reading gives them the early opportunity to develop the most significant elements of language awareness, text awareness and cultural awareness, whatever language in

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