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  1. 0. Main manual of video game "Sid Meier's Civilization" 1 for MS-DOS. This is the first version; some gameplay details are specific to version 474.01 of the game, and were changed in version 474.03. This manual also describes the Turks as one of the playable civilizations, but they were replaced by Germans in the released game.

  2. 15 lip 2020 · English. Item Size. 546.9M. vi, 210 p. : 25 cm. "This book provides a systematic, comprehensive introduction to the analysis of computer and video games.

  3. 31 lip 2004 · Angela Mcfarlane. Citations (579) References (29) Figures (1) Abstract and Figures. Computer games are today an important part of most children’s leisure lives and increasingly an important...

  4. new research on the nature and qualities of play and games. Although computer-based games first emerged in the early 1960’s (Wolf and Perron 2003), it was the development of video games in the 1980’s that led to increasing interest in the study of p.

  5. ‘Is that my score?’: Between literature and digital games. 2014 •. Mario Aquilina. It is on the margins of what Katherine Hayles calls the ‘shifty’ boundaries between computer games and electronic literature as well as between digital art and electronic literature that I set the focus of this paper.

  6. 1 lis 2013 · This study investigated how computer games, using inferencing, can help Chinese college students studying English as a foreign language (EFL) learn new vocabulary. Acquiring new vocabularies is always emphasized for EFL students because it provides a foundation to build on in mastering English.

  7. computer games from a literary perspective. For one, many computer games are based on a literary genre such as the spy novel. But even more important is the fact that there is a plot to many computer games; a narrative element that most traditional games lack. Furthermore, literary studies have embraced the metaphor of the game as a means to

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