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  1. 15 lip 2020 · It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games.

  2. An alternative conception to the view of computer games as stories is proposed in the literature. This perspective, known as ludology, emphasizes that the study of computer games should constitute an independent aca-demic field separate from other disciplines and that computer games are to be understood in their own terms (Simons 2007).

  3. 9 wrz 2024 · These free English e-books on PDF feature classic works from English literature, with well-known authors like Jane Austen and Mark Twain. Download them as English book PDFs and read to your heart’s content!

  4. 1 lis 2013 · The current paper describes one such study of game-play study techniques for L2 English vocabulary learning. This study investigated how computer games, using inferencing, can help Chinese college students studying English as a foreign language (EFL) learn new vocabulary.

  5. Download book EPUB. Computer Games and Language Learning. Mark Peterson. Part of the book series: Palgrave Macmillan’s Digital Education and Learning ( (DEAL)) 435 Accesses. Abstract. Early work on the nature of play and games was limited and restricted mainly to the fields of history and anthropology.

  6. 1 lip 2014 · Rich and complex meaning making experiences, such as those associated with virtual play, sit uneasily with the view of literacy reflected in and sustained by current systems of accountability...

  7. I will look at liminal forms of digital art, which are situated on a spectrum between 'literary' computer games and so-called 'ludic' digital literature. In particular, I will focus on two texts: the ludic Flash fiction The Princess Murderer, and the 'literary' art game The Path.

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