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  1. In DOS times, the program would directly write into the graphics buffer, circumventing the text-only display you see. On the other hand, consoles exist today (such as xterm or the windows command prompt), and they have nothing to do with DOS.

  2. I started with piddly little key-in games in QBASIC, which is included in MS-DOS 5 and 6.x. Many developers back in the day used Pascal, C/C++ and Assembly for doing games and other software. I'd recommend starting with BASIC and then thinking of learning Pascal for it.

  3. 13 wrz 2017 · How does one make a game for DOS? Step 1: Decide on what kind of game you want to make. This is extra important to do first for a game that will run on DOS as hardware choice will impose some limitations on you, for example a cutting edge first person with a big complex open world and multiplayer is probably not a realistic choice for MS-DOS.

  4. This is a series about coding in and for MS DOS systems. We take small steps, from Hello World to small game. Topics covered include: VGA Graphics, keyboard ...

  5. 23 sie 2007 · 1) Study the Standard C programming language while using Turbo C. A good book would be C: The Complete Reference by Herb Schildt. If money is an issue there are several websites available that give tutorials. Stay away from C++ since it's a lot of overhead in DOS. If you're using a DOS emulator, you might get by with it.

  6. A curated list of references for development of DOS applications and learning about the system itself. This includes list of compilers, tutorials, videos, links to free and paid books and source code to DOS operating systems and DOS games.

  7. This is an example of a setup for building an MS-DOS game in modern Linux/Mac/Windows with some automation in DOSBox. There's no actual game in this repo but this is a good starting template for a project.

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