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This project uses Slippy Map technology to provide a view of any city or town in the world through Roblox. Here you'll find a tutorial on how to get this project up and running on your local machine!
13 kwi 2024 · local Button = New "Frame" {. Size = UDim2.new (1, 0, 0, 10), BackgroundColor3 = Color3.new (0.2, 0.2 ,0.2), BorderSizePixel = PixelScale, BorderColor3 = Color3.new (0.18, 0.18, 0.18), ZIndex = 3, [Attribute] = {"Input", true}, [Children] = {. New "TextLabel" {.
29 lip 2020 · A few people wanted to use my open source City Explorer to load buildings into studio to help recreate them, so I created a plugin to make it easier. This plugin lets you select an area up to ~30 square miles which …
A: It can copy all kinds of parts (basically the entire map), localscripts, modulescripts, terrain, and a lot more. Q: What does it copy? A: It copies all the contents in Workspace, Lighting, ReplicatedFirst, ReplicatedStorage, StarterPack, StarterGui, StarterPlayer, and Teams.
Priority set to last so we can have control over everything (maybe) local uniqueId = game:GetService ("HttpService"):GenerateGUID (false) RUN_SERVICE:BindToRenderStep (uniqueId, Enum.RenderPriority.Last.Value, Process) -- Wait until window is closed repeat RUN_SERVICE.RenderStepped:Wait () until window.IsActive () == false RUN_SERVICE ...
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20 mar 2020 · BrickColorProperties = {"BrickColor", "Color", "TeamColor", "Texture", "Value"} s = Instance.new ("ScreenGui", game.CoreGui) pgr = Instance.new ("TextButton") pgr.Parent = s. pgr.Size = UDim2.new (0,100,0,40) pgr.Position = UDim2.new (0,30,0,440) pgr.Text="Explorer". pgr.BackgroundTransparency = 0.3.