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This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly; see Influencing NPC Attitudes, page 72). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. A+ spell for short term social situations. This is NOT a mind-control spell!
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly; see Influencing NPC Attitudes, page 72). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
Charm Person Enchantment [Mind-Affecting] Level: Brd 1, Sor/Wiz 1 Components: V, S Casting time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One person Duration: 1 hour/level Saving Throw: Will negates Spell Resistance: Yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
That spell is "Charm Person". It is a spell that is usable by bard, Druid (what?), sorcerer, wizard, and warlock. When you cast this spell, your target makes a Wisdom saving throw.