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The Exo Mechs are one of the final post-Moon Lord bosses that you will face in your playthrough. The mechs are summoned by using the fully upgraded form of The Codebreaker.
The Exo Mechs are a group of post-Moon Lord bosses that can be fought simultaneously after defeating Yharon, Dragon of Rebirth, and intended to be fought around the same time as Supreme Witch, Calamitas. The battle consists of a passive Draedon along with the four Exo Mechs: XS-01 Artemis, XS-03 Apollo, XM-05 Thanatos, and XF-09 Ares. They are ...
The Exo Mechs, also known as the Exo-Mechanical Exo-Beasts and the Magnum Opera, are a series of powerful Godseeker Mode bosses that the Calamity Mod adds to the game. They are machines designed to be difficult, boasting bosses with high stats, health, and damage.
This is a Guide page. This means the page will walk you through a specific task, strategy, or enemy/boss fight. This guide was last updated for version 2.0.3.011.
You've got to start by learning to kill each mech in phase 1 where they're alone. Learn their basic patterns and their new Infernum attacks (like Ares' swords and Thanatos' big beam). We can speak of weapons if we know what class you're on. What accessory loadout are you using too?
Just watch the guide video from Myra Terraria: The ultimate draedon guide. Covers everything from loot drops to attack patterns That helped me really much. the main draw of exo mechs is access to miracle matter, at least for rangers.
First the boss you pick. Choose Thanatos. It is the easiest one to take on first and will give you a bit of an advantage as you'll later see. Keep moving and dodge the bullets while staying away from the head.