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  1. In Bloons TD 6, rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. Most game modes start at Round 1, but there are exceptions: In all Hard Difficulty modes, rounds start at Round 3, while Impoppable and CHIMPS start at Round 6.

  2. Rounds. You play rounds 1-30 (maxed) in tutorial mode, 1-40 in easy, 1-60 in medium, 1 - 80 in hard, 3 - 100 in impoppable Rounds are different in different difficulties.

  3. All Rounds of Bloons TD 6. Community content is available under CC-BY-SA unless otherwise noted.

  4. 27 paź 2018 · Every round normally consists of a pre-defined set of bloons of various densities and different bloon types, although Apopalypse Mode rounds are randomized on every new game. All rounds will gradually introduce more Bloon types and get harder the later the player progresses.

  5. We felt the community needed a sixth, better game. With so many new changes, improvements, and new features, including towers, tracks, bloon types, and 3D view, this wiki is dedicated to documenting everything.

  6. BTD6 Rounds. These pages contain detailed information about every fixed round in BTD6. See also: income calculator. Regular Alternate Reverse. This includes: XP. XP for completing this round. Cash. Maximum available cash per round, ie from both pops and end of round cash (100 + round).

  7. Bloons get a mild stun resistance at round 300, and becoming even harder to stun at round 350. There is a second stage of Freeplay that begins on round 101. The ramping feature bumps up to 5% for both speed and health. There are third and fourth stages starting on rounds 125 and 152.

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