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  1. en.wikipedia.org › wiki › Game_theoryGame theory - Wikipedia

    Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2]

  2. Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, [1] with partners sitting opposite each other around a table.

  3. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship. [2] The term strategy is typically used to mean a complete algorithm for playing a game, telling a player what to do for every possible ...

  4. 25 sty 1997 · Game theory is the study of the ways in which interacting choices of economic agents produce outcomes with respect to the preferences (or utilities) of those agents, where the outcomes in question might have been intended by none of the agents.

  5. 25 sty 1997 · Game theory is the study of the ways in which strategic interactions among rational players produce outcomes with respect to the preferences (or utilities) of those players, none of which might have been intended by any of them.

  6. 24 paź 2024 · Game theory, branch of applied mathematics that provides tools for analyzing situations in which parties, called players, make decisions that are interdependent. This interdependence causes each player to consider the other player’s possible decisions, or strategies, in formulating strategy.

  7. link.springer.com › referenceworkentry › 10Game Theory - SpringerLink

    1 sty 2023 · Game Theory is the study of the ways in which strategic choices taken by interacting agents (or players) promoting their (potentially conflicting) individual preferences or utility lead to outcomes that may or may not serve their individual preferences.

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