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  1. Blood Domain Spells. Ritual Dagger. When you join this domain at 1st level, you learn how to use Daggers as a spell focus. When you use a magical dagger as a focus, you can add its +1,+2 or +3 bonus to your spell attacks, and when you make melee attacks with a dagger, you can choose that it deals necrotic damage instead of piercing damage.

  2. 17 sty 2023 · One of the two Hemocraft subclasses presented in Tal’Dorei: Campaign Setting Reborn (affiliate link), the Blood Domain Cleric leans into the spookiness of controlling blood, giving you features which harm and control your enemies.

  3. At 6th level, your deity's influence has imbued your blood with immense power. Choose one cantrip and three spells from the sorcerer spell list, one from each of the following levels: 1st, 2nd, and 3rd. You add them to your list of domain spells.

  4. Blood Magic. The Hemomancer table shows the highest level you can cast a Hemomancer spell up to. To cast one of these hemomancer spells, you must spend a number of hit dice equal to the spell's level or higher.

  5. From 1st level, your divine magics draw the blood from inflicted wounds, worsening the agony of your nearby foes. When you use a spell of 1st level or higher to inflict damage to any creatures that have blood, those creatures suffer additional necrotic damage equal to 2 + the spell’s level.

  6. Divergent Domains offers players 20 new subclasses for the cleric class, along with a handful of spells from cantrips to 5th level, and a small section dedicated to new ways to consider the backstory or societal role a cleric character can have or has had. The following Divine Domains found in this project are:

  7. Channel Divinity: Crimson Bond. Starting at 2nd level, you can use your Channel Divinity to form a supernatural bond with a creature you can see, or with a creature for which you possess a blood sample. This bond lasts for 1 hour or until your concentration is broken (as if concentrating on a spell).