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  1. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America.

  2. 29 lip 2024 · The crash was a big recession that lasted about two years, affecting the video game market a lot. Market saturation, poor-quality games, and less interest from consumers were key reasons for the crisis. The overview of the 1983 video game crash shows these factors were behind it.

  3. 19 lis 2023 · This infamous crash saw revenues plummet by 97% in just two years, companies go bankrupt, and the future of video gaming in serious jeopardy. So how did this juggernaut entertainment medium nearly vanish seemingly overnight?

  4. A brief history of the video game crash of 1983. If you arent old enough to reckon back to the video game crash of the 1980s, here is a brief overview: the market was flooded with games being almost exact clones of each other, the publishers had/showed very little control over the quality of a final product, consumers did not have confidence in ...

  5. 14 gru 2021 · Countless terrible games flooded the market, ranging from inferior adaptions of films to corporate video games made to sell dog food. They were made by unlicensed developers over whom console companies had no control.

  6. 30 lip 2023 · What Was the Video Game Crash of 1983? The most basic explanation is that this was the time when video game sales dropped 97% from $3.2 billion in 1982 to $100 million by 1985.

  7. 26 maj 2024 · One of the most significant of these was the 1983 video game crash, a devastating event that nearly wiped out the entire industry in North America. In this article, we will explore the strange and surprising history of the crash, with a special focus on the role of adult video games, and examine its lasting impact on the industry.

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