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  1. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America.

  2. 19 lis 2023 · This infamous crash saw revenues plummet by 97% in just two years, companies go bankrupt, and the future of video gaming in serious jeopardy. So how did this juggernaut entertainment medium nearly vanish seemingly overnight?

  3. 29 lip 2024 · By 1983, it made about $3.2 billion (around $9.79 billion today). But then, the industry suddenly declined, making only about $100 million by 1985 (around $283 million today). This drop was almost 97 percent. This significant impact of the 1983 video game crash changed the industry.

  4. 30 lip 2023 · Let’s take a look at the great video game crash of 1983 and how it almost upended one of the biggest industries in the world. What Was the Video Game Crash of 1983? The most basic explanation is that this was the time when video game sales dropped 97% from $3.2 billion in 1982 to $100 million by 1985.

  5. This caused a quick market decline after developers and publishers decided to make up for the loss by raising the cost of the game to $35 (about $100 today) while at the same time worse and worse products were being released quickly finding themselves in the bargain bin.

  6. 12 sie 2020 · The video game crash of 1983. The rush of third-party titles accelerated in 1982 and meant Atari lost control of the 2600. While some third-party titles were very good, others were extremely poor quality. Atari had no control over them and didn’t make any money off most of them.

  7. 26 maj 2024 · One of the most significant of these was the 1983 video game crash, a devastating event that nearly wiped out the entire industry in North America. In this article, we will explore the strange and surprising history of the crash, with a special focus on the role of adult video games, and examine its lasting impact on the industry.

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