Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.

  2. Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes) Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits.

  3. This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects. First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these ...

  4. The Protection from Evil and Good spell (PHB p. 270, 1st-level spell, 10 min, concentration) will prevent you from being charmed or possessed by an evil creature. It would not be unusual for a holy artifact to grant such protection to its wielder.

  5. A potent spell in any caster’s arsenal, Protection From Evil is a signature spell for any second line spell caster to throw up to give other characters an edge against evil foes and their minions. Protection of Evil wears its influence on its sleeve.

  6. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.

  7. This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.