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Protection from Evil and Good. Source: Player's Handbook. 1st-level abjuration. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.
Protection From Evil And Good - Stellar Winds 5e. 1st level abjuration. Casting Time: 1 action. Range: Touch. Components: V S M (Holy water or powdered silver and iron, which the spell consumes) Duration: Up to 10 minutes. Classes: Mystic, Mystic Knight, Warlock, Wizard.
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.
When found, the book contains the following spells: Arcane Lock, Dispel Magic, Globe of Invulnerability, Glyph of Warding, Mordenkainen's Private Sanctum, Protection from Evil and Good, and Symbol. It functions as a spellbook for you.
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.
2 sty 2024 · Protection from Evil and Good is a powerful tool for protecting oneself or an ally from creatures of a certain type (Aberrations, Celestials, Elementals, Fey, Fiends, and Undead). This spell can provide a crucial advantage in combat against these types of enemies.
Learned By: Cleric, Paladin, Warlock, Wizard. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits.