Search results
1 lut 2009 · I'm trying to optimize the sorcerer's spell list for levels 1-9. The rules: Pick your favorite arcane spells as follows. Try to stick to the SRD, and NO CHEESE! I'm not bothering to pick Polymorph because no reasonable DM allows you to use it to effectively. Similarly, I skipped Alter Self.
- Forum Rules
Chętnie wyświetlilibyśmy opis, ale witryna, którą oglądasz,...
- FAQ
If this is your first visit, be sure to check out the FAQ by...
- Member List
Chętnie wyświetlilibyśmy opis, ale witryna, którą oglądasz,...
- Structured Games
If this is your first visit, be sure to check out the FAQ by...
- Forum Rules
5 paź 2009 · My goal is to compile a list of which spells a Sorcerer should have as known spells (limited by how many spells of each level a Sorcerer knows at CL 20), from any official sourcebook, to be the most powerful, useful, and versatile a Sorcerer could possibly be.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License
sorcerer or wizard evocation spell of 4th level or lower. (For a spell with more than one level, use the best one applicable to you.) Spells that deal damage, such as lightning bolt, have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only onefifth damage from the attack. If the
4 lis 2020 · Sorcerers and Wizards have the best spell list in the game. They can solve any problem, defeat any foe, and answer any question with a single spell. The chief philosophy of this document is to solve every problem with a single spell.
It would also be nice to see some guidance on what spells are especially good for the metamagics you pick. A Sorcerer with Heightened spell makes better use of single-target save - or-suck spells and should have a different spell list than one with Empowered spell, for instance.
3rd-Level Sorcerer/Wizard Spells Abjur. Dispel Magic: Cancels magical spells and effects. Explosive Runes: Deals 6d6 damage when read. Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. Nondetection M: Hides subject from divination, scrying.