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The following two tables provide a comparison of two-handed and dual-wielded magic weapons requiring a Magic level of 75 or above. Note that augmented degradable items no longer use the equipment degradation system, but instead drain charge from the charge pack.
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Magic weapons are associated with the Magic combat skill. They can be divided into items that can autocast combat spells from specific spellbooks, and weapons with built-in spells that are typically charged with runes and various tokens.
The best magic weapon is the Fractured Staff of Armadyl, roughly worth ~3.5b right now. It has a special attack that fires off an auto-attack every time you land a critical hit. It is therefore pretty much required to have a bunch of crtitical chance boosting bonuses, else it will not be as amazing.
From general best to worst in terms of damage output (the general upgrade path): Harmonised Nightmare Staff: Best mage weapon in the game. Use fire surge and a tome of fire. Attacks with 4 ticks for standard spell book spells, which is why it is so good.
Generally, all weapons and armour above level 70 can be augmented, with some exceptions like smithed armour and weapons. Perks like Precise and Equilibrium are great weapon perks to start with, and can provide a substantial boost to your weapon's damage output.
The Kodai certainly feels like the best magic weapon in OSRS, with a magic attack bonus of +28, defence of +20, and a magic strength bonus of +15%. Just note that it requires 75 magic to wield, so it’ll take some time before you can carry this one around.
Magic weapons come in two primary types: staves and wands. Staves are two-handed, slower weapons, while wands are main hand weapons and typically have higher attack speed. Wands cannot be dual-wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon.