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I'm looking for a start timer script and finish timer using triggers. Enter a gate, in the trigger activate start timer. Last gate has a finish total time trigger.
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Displays text across the screen. If used along with cutText two different texts (in different type styles) can be shown at once. The text can be displayed on multiple lines by using "\n" new line characters (see Example 3). Groups: GUI Control Syntax Syntax: titleText [text, type, speed, showInMap, isStructuredText] Parameters:
6 cze 2017 · sv_currentTime = sv_currentTime - 1; if (sv_currentTime isEqualTo 0) then {sv_currentTime = nil; "EveryoneLost" call BIS_fnc_endMissionServer;};}, 1, "seconds", {!isNil "sv_currentTime" && {sv_currentTime >= 0}}] ] call BIS_fnc_loop; //*** Here's how I like to display the timer (via hint message): sxf_fnc_loopMessage = { _output ...
22 mar 2021 · Here is an timer script, maybe it helps as example: []spawn { _missionTimer = 240; while {_missionTimer > 0} do { hintSilent format["Time Left: %1", _missionTimer]; _missionTimer = _missionTimer - 1; sleep 1; }; };
Sounds like skiptime is the right command for you.: (note that this command has to be run on the server) The dayTime command returns the current in game time, the script you have is a way to format the output. I would follow Tajin's advice and use skipTime. Note: skipping time (night to day or vice versa may create a performance hit).
8 wrz 2016 · There is an integrated timer like in challenge scenarios. I know, but how do i make everyone see the timer on their screen?