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Argonians are the only playable race aside from the Khajiit to have tails. When swimming, they use their tails to propel themselves as they glide through the water. An Argonian's tail is also used for balance which gives them an extra advantage in certain situations.
Argonians (Saxhleel, [1] or People of the Root [2] [3] in their native language of Jel) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. The other races often refer to them as lizards or the Lizard Folk instead, especially when meaning to be derogatory.
Argonians are a hardy race with scaled skin, sharp claws, horns and raspy voices. Their scales can appear in a variety of hues, including (but not limited to) green, brown, black, red, blue and white. They are known for their resilience, which is embodied by their resistance to disease.
Argonians are in-fact, only lizards, but when you look at them from a different, much more intelligent point of view, they are the perfect non-hist race ready for control. They are somehow naturally designed to be controlled by the Hist, and have proven to be the only race truly capable of defending the Marsh against structured hostiles.
Argonians are one of ten playable races in The Elder Scrolls III: Morrowind. Along with the Khajiit , Argonians cannot bear face-covering helmets or boots due to the physical traits bore by both races.
Argonians are the reptilian natives of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land.
The Argonians are the reptiloid natives of the Black Marsh of southern Tamriel. Their amphibious physique suits them for aquatic and terrestrial habitation. Years of living in dangerous bogs and swamps has bolstered their immunity to the diseases and poisons found there.