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  1. In this chapter, we explore the Arena simulation software platform for developing and executing simulation models. After highlighting the Arena modeling environment, we will consider some small models for both static and dynamic simulation.

  2. As an example, consider the following illustration of the SCHEDULE module based on a modified version of Smarts139-ResourceScheduleExample.doe, an SMART file. In this system, customers arrive according to a Poisson process with a rate of 1 customer per minute.

  3. Solution and Modeling Approach. Describe the modeling issues that needed to be solved. Describe the inputs for the model and how they were developed. For each major modeling issue you should describe briefly your conceptual approach. Relate your description to the system description.

  4. In Arena, modules are basic building blocks (or objects) that consist of Arena models. There are two types of modules: flowchart modules and data modules. All the modules can be found in the project bar. 1) Flowchart Modules: The flowchart modules are used to describe the flow of entities and placed in the flowchart view of the model window.

  5. Arena is an easy-to-use, powerful modeling and simulation software tool that allows the user to construct a simulation model and run experiments on the model. The

  6. Objectives. provide an infrastructure for operating an arena, including registering new games and players, organizing tournaments, and keeping track of the players scores. provide a framework for league owners to customize the number and sequence of matches and the accumulation of expert rating points.

  7. For close to 35 years, Arena simulation has set the standard for simulation software. This presentation will provide an overview of Arenas broad capabilities and easy-to-use modeling methodology that have made Arena the premier choice of academics and industries the world over.

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