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  1. www.gmbinder.com › share › -Lj41YYa6Bub2ojGo8Q4Angel Race - GM Binder

    As a Revenge Angel, using your reaction, when you take damage you can make an attack roll adding on your constitution modifier to hit. On a hit, you deal 1d6 fire or radiant (choose one) damage. The die becomes a d8 at 5th, and a d10 at 10th.

  2. 5 sty 2018 · Monster Manual A-Z is a series of quick looks at each and every monster presented in the Monster Manual for Dungeons & Dragons 5e. New monsters go up every Monday, Wednesday, and Friday in alphabetical order, touching on lore, mechanics, and ways to use them in your campaign.

  3. www.gmbinder.com › share › -N4TEhaydzJt3J0js_jzArchangels - GM Binder

    The Archangel can use its bonus action to flash their radiant wings. All creatures within 10ft. of the Archangel must succeed a DC 19 Constitution saving throw or become blinded until the end of its next turn. Upon using this feature, the Archangel can fly up to half its movement speed.

  4. A menagerie of deadly monsters. THE A TO Z FANTASY BESTIARY.

  5. 25 lut 2024 · An angel is a celestial agent sent forth into the planes to further its god's agenda for weal or woe. Its sublime beauty and presence can drive awestruck onlookers to their knees. Yet angels are destroyers too, and their appearance portends doom as often as it signals hope.

  6. The angels were divided into two main groupings—warriors and celestial stewards. The warriors were called upon to fight for the good gods and to defend the borders of those deities' realms. Some sources held that angels were more likely to fight other angels from other good planes than fiends from the Lower Planes.

  7. Angel, Planetar. Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack). Divine Awareness. The planetar knows if it hears a lie. Innate Spellcasting.

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