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  1. Universal Second Eye for Gamers with Impairments (Universal AI Aim Aligner - ONNX/YOLOv8 - C#) - Babyhamsta/Aimmy

  2. Aimmy is a universal AI-Based Aim Alignment Mechanism developed by BabyHamsta, MarsInsanity & Taylor to make gaming more accessible for users who have difficulty aiming.

  3. This project is a universal aim-locking module that works with all games using the default character. This version includes several improvements over Aimbot V2, with key enhancements being optimization and numerous rewritten parts for maximum efficiency.

  4. Aimmy AI. A server all about Aimmy, how to use it, support and help for using Aimmy, and community to talk with! | 30402 members.

  5. 3 dni temu · Help and Feedback Scripting Support. TheGrits1015 (figure_101) October 16, 2024, 6:51pm #1. Im trying to make a script when a player touches this part the gui enables but when you reset or leave, it goes back to being disabled. I’m trying to make it stay enabled permanently but not for the other players until they have touched this part.

  6. Aimmy, an AI Aim Aligner, enhances gaming accessibility using DirectML and C# for speed. It's AMD-compatible, detects players with ONNX and YOLOV8, offers hotswappable models, and adjustable aiming accuracy.

  7. 1 dzień temu · I did Overhead gui And I have a blue square showing, I want to remove this square, but I don’t know how to make this script local overheadGUIs = game.ServerStorage:WaitForChild("OverheadGUIs") local ClassesGUI = overheadGUIs:WaitForChild("ClassesOverHead") local character = script.Parent local head = character:WaitForChild("Head") -- Ensure Head is loaded local player = game.Players ...

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