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Elevate your workflow with the Simple Modern Crosshairs: Pack 1 asset from Visyde Interactives. Browse more 2D GUI on the Unity Asset Store.
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Every asset moderated by Unity. Visyde Interactives....
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24 maj 2016 · Found a helpful video on YouTube: Import the icon you want into the assets as a picture format (.jpg .png whatever etc) and when you go to build your game, click and drag the icon you imported over the box next to "Default icon".
29 maj 2020 · In some games there is an aiming system consisting of a dotted line and an icon where a given projectile would land (most common in tank or golf games). The dotted line is my focus here, though. When aiming a projectile, I want to have a set number of dots in the line that compact as the shot's...
10 sie 2016 · You can change the cursor using Cursor.SetCursor or you can make a more sophisticated crosshair that moves in the game world. One way to make it: Hide the cursor with Cursor.visible and create a gameobject with sprite renderer and your crosshair image set to it.
I made a tool that lets you create Icons from your objects from witin Unity, including post-processing! I've been working on this on-and-off for 2 or 3 years now but I'm so glad to finally have finished it. Here are some of the main features: It's on the Asset Store and currently 50% off if you're interested :)
23 sie 2020 · The code you have to fix for GMS2 is going to be much less than the whole project re-write for Unity. If you are mostly done and have a publication schedule to keep, I would stick to 1.4 until the game is released.
Just imagine A is where the shoulder is and B is where you're aiming (the mouse position, say). See my answer over here for a more complete explanation of the trigonometry involved, with sample code. So that's how you might do that.