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Protection from Evil and Good. PHB'14 p270. Level 1 Abjuration: Casting Time: Action: Range: Touch: Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes:
The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn't protected by protection from evil and good. If it wins the contest, the intellect devourer magically consumes the target's brain, teleports into the target's skull, and takes control of the target's body.
Detect Evil and Good. 1 Divination. Casting Time: 1 action. Range: Self. Target: Self. Components: V S. Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.
Dispel Evil and Good. Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
D&D 5e Spell details for Detect Evil and Good, including components, casting time, range, damage and more.
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.