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5etools is intended as an easily-accessible digital reference for products you already own. Please ensure you only access content in accordance with your local laws. A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters.
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Spirit Guardians. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
Dispel Evil and Good. Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
Dispel Evil and Good. A nimbus of power surrounds you, making you more able to resist and destroy beings from beyond the realms material. Until the spell ends, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
D&D 5e Spell details for Dispel Good and Evil, including components, casting time, range, damage and more.
Dispel Evil and Good 5th-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (holy water or powdered silver and iron) Duration: Concentration, up to 1 minute Shimmering energy.