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  1. Protection from Evil and Good. PHB'14 p270. Level 1 Abjuration: Casting Time: Action: Range: Touch: Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes:

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  3. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.

  4. Protection from Evil and Good - DND 5th Edition. Source: Player's Handbook. 1st-level abjuration. Casting Time: 1 action. Range: Touch. Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes.

  5. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Detect Evil and Good - For the duration, you know if there is an aberration, celestial, elemental,...

  6. Components: V S. Duration: Yes Up to 10 minutes. Classes: Cleric, Paladin. For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.

  7. Dispel Evil and Good. Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

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