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5etools is intended as an easily-accessible digital reference for products you already own. Please ensure you only access content in accordance with your local laws. A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters.
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While present, the halo gives you advantage on Charisma (Persuasion) checks made to interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the halo's bright light make attack rolls against you with disadvantage.
Rule 1: Your character needs a good reason to be in the party/adventure and stay there. For many good aligned heroes, this is not an issue, as performing heroic deeds is a part of their motivation by itself and being with the rest of the party helps them do that.
DM toolkit. I have made some slight changes in the traditional scope of detect evil and good. While still possessing the utility of the original spell, I tried to expand the application within the spirit of the spell to better increase roleplaying possibilities.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You can't use this property again until the next dawn.
Book of Exalted Deeds Wondrous item, artifact (requires attunement by a creature of good alignment) The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds for defeating evil.
There are a few magical items that could be used in a process of elimination, as they will harm one of the wrong alignment. These items are: the Talismans of Pure Good/Ultimate Evil and the Books of Exalted Deeds/Vile Darkness. (The Obsidian Steed has a small probability of also achieving this.)