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  1. 6 maj 2016 · This document provides an overview of 3D transformations, including translation, rotation, scaling, reflection, and shearing. It explains that 3D transformations generalize 2D transformations by including a z-coordinate and using homogeneous coordinates and 4x4 transformation matrices.

  2. 13 sie 2017 · 3D Transformation in Computer Graphics - Download as a PDF or view online for free.

  3. Outline. World window to viewport transformation. 3D transformations. Coordinate system transformation. 2. Window-to-Viewport Transformation. Given a window. Three steps: and a viewport, • Translate what is the • Scale transformation from • Translate. Clipping to the Viewport.

  4. Transform lines in world •Then clip in world •Transform to image •Then draw •Do not transform pixels 1994 Foley/VanDam/Finer/Huges/Phillips ICG

  5. 3D Transformation - Free download as Powerpoint Presentation (.ppt), PDF File (.pdf), Text File (.txt) or view presentation slides online. This document discusses 3D transformations in computer graphics including translation, rotation, scaling, reflections, and shears.

  6. 7 sty 2020 · CSCE441: Computer Graphics 3D Transformations. Jinxiang Chai. 3D Transformation. A 3D point (x,y,z) – x,y, and z coordinates We will still use column vectors to represent points. Homogeneous coordinates of a 3D point (x,y,z,1) Transformation will be performed using 4x4 matrix. Download Presentation. rotation.

  7. In 2D, a rotation just has an angle. In 3D, specifying a rotation is more complex. basic rotation about origin: unit vector (axis) and angle. convention: positive rotation is CCW when vector is pointing at you.

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