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  1. 1859/1864, published in 2006, covers both the 1859 Second Italian War of Independence and the 1864 Second Schleswig War. The former was a brief war (the operations spanned just over one month) that culminated in one of the largest battles of the 19th century: Solferino.

  2. This supplement allows players of “Broadside and Ram” to extend their games to the Second Schleswig War, fought between Denmark and the allied Prussia and Austria in 1864, and also the Franco Prussian war of 1870 (although here the naval warfare element is conjectural).

  3. 2 sie 2016 · Broadside and Ram 1864. I was really pleased to see that David Manley has produced a supplement for his fleet level ironclad rules Broadside and Ram for the 1864 Second Schleswig War. This is an on-going project of mine in 1/2400th scale using the Tumbling Dice Victorian naval range.

  4. 11 cze 2015 · As a wargames campaigns both the First and Second Schleswig Wars have a lot to offer wargamers with an interest in the nineteenth century, and if the wargamers are not too fussy about absolute historical uniform and weapon accuracy, anyone with an American Civil War Union Army and Austro-Prussian War/Franco-Prussian War Austrian and Prussian ...

  5. "The Second Schleswig War was the second military conflict over the Schleswig-Holstein Question of the nineteenth century. The war began on 1 February 1864, when Prussian forces crossed the border into Schleswig. Denmark fought the Kingdom of Prussia and the Austrian Empire.

  6. 1864: On To Jutland covers one of the 19th century’s least known conflicts, a brutal struggle for Schleswig and the Jutland peninsula as Denmark attempts to retain her holdings in Germany. The game is a quick playing, no-frills simulation which uses an odds-based Combat Result Table and Artillery Fire Table with a d10 roll to process combat.

  7. Known either as the Second Schleswig-Holstein or the German-Danish War, this conflict was the first of Bismarck’s wars of empire in which he helped create the state of Germany. Ten sided dice are used in these rules. A zero result on the die is read as a ten. Counters should be made to issue orders.

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