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13 sie 2022 · OpenLara on github & facebook. last update: 13.08.2022.
- Openlara
(.PHD, .PSX, .TR2, .TR4) OpenLara on github & facebook. last...
- Openlara
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25 kwi 2017 · Nowy Tomb Raider pozwala na rozgrywkę zarówno w widoku pierwszoosobowym, jak i trzecioosobowym. Ważną zmianą jest także brak limitu renderowania klatek na sekundę. W oryginalnej produkcji możliwa była rozgrywka w maksymalnie 30 fps, w OpenLarze ogranicza nas tylko wydajność urządzenia.
Xproger (real name Timur Gagiev) is the creator of the OpenLara engine that aimed at making the Classic Games playable on modern systems and even inside a web browser window. Open Lara. Main article: OpenLara. Open Lara was a fan project initiated by Xproger to re-implement the engine used for the classic games using modern techniques.
OpenLara is an open-source engine for the classic Tomb Raider (also Tomb Raider II, Tomb Raider III and Tomb Raider: The Last Revelation) developed by XProger. He was inspired by the OpenTomb project and started to work on OpenLara.
www.xprogeo.com
Classic Tomb Raider open-source engine. Contribute to XProger/OpenLara development by creating an account on GitHub.