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Vulnerability. Base duration is (11-12) seconds. [ Curse gains 10 Doom per second if you Cast this Spell yourself ] +1 metre to radius. [ +10 to radius ] Cursed enemies take (30-40)% increased Physical Damage. Attack Hits against Cursed Enemies have 11% chance to Aggravate Bleeding. [ Ailments inflicted on Cursed Enemies deal Damage 20% Faster ]
Vulnerability. Base duration is 12 seconds. +1 metre to radius. Cursed enemies take 30% increased Physical Damage. Attack Hits against Cursed Enemies have (9-10)% chance to Aggravate Bleeding. Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding. Corrupted. Price history. Display.
13 paź 2024 · Vulnerability is a hex spell that curses all targets in an area, making them take increased physical damage and granting attack hits dealt on the cursed targets a chance to apply bleed. Contents. 1 Skill functions and interactions. 2 Gem level progression. 3 Item acquisition. 3.1 Recipes. 3.2 Quest reward. 3.3 Vendor reward. 4 Related modifiers.
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding. Price history Display
As my main dps will be phys skellies (going for this build here) Vulnerability curse from a Spectre would be perfect, or alternatively some other curse or effect that increases the phys damage 'output'. Mervail retainer from maps with sea witch spawns is best.
This guide will outline the optimal setup for a Vulnerability-focused build in Patch 3.25, detailing skill configuration, passive tree priorities, gear recommendations, and combat tactics.
Vulnerability is a hex spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed. Ailments applied to cursed targets will deal its damage faster. Contents. 1 Skill functions and interactions. 2 Gem level progression. 3 Item acquisition.