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  1. Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback.

  2. Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback.

  3. A critical hit by base will hit for ~200% base damage. They also normally hit on a 4% chance.

  4. 11 maj 2015 · Right now, a critical hit effectively deals double damage for that hit. You can roughly consider your critical hit rate in terms of a "percent increase to total damage", because over the course of a large number of hits, the randomized number of criticals will allow a consistent increase.

  5. Just by reforging five pieces to have extra crit chance, you can have 24% crit chance. That’s approximately a quarter of your hits dealing nearly double damage (but let’s say double for simplicity) as opposed to 20% extra per hit.

  6. There are 3 critical strike variables -- meleeCrit, rangedCrit, magicCrit -- that start at a value of 4. Each time your equipment stats are calculated, the calculation adds to this value. If you equip Adamantite Leggings (ID 404) which have a +4% critical chance increase, this happens:

  7. terraria.fandom.com › wiki › DamageDamage - Terraria Wiki

    Most hits' damage deviates from this average number. Damage inflicted by player-wielded weapons is categorized into four different types: melee , ranged , magic , and summon . Accessories , buffs , and other damage-boosting or damage-decreasing effects often only affect one of these damage types.

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