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  1. 30 paź 2020 · local debounce = true -- enable it by default. local cooldown = 0.5 -- the amount of time to cooldown for. input.InputBegan:Connect(function(key, typing) -- define the second parameter for UserInputService.InputBegan (which is in-case the player is talking in chat)

  2. 24 sie 2023 · Cooldown is a (very) simple module intended to help with code organization and managing debounce. It works by keeping a cache of timestamps attached to identifying strings.

  3. 17 gru 2021 · J4Y_JP (Jay) December 17, 2021, 7:50pm #3. add this variable: local cooldown = false. update your function: if cooldown == false then. cooldown = true. --the code in your function. wait(0.5) --change to how much time you want the cooldown to take. cooldown = false.

  4. 24 sie 2023 · Simple non-yielding Roblox module for managing time between actions. Similar to a Maid, Cooldown intends to streamline development by keeping your debounce and cooldown management in one place. How do I use this module?

  5. In this video, I show you how to make cooldowns using debounce in your games. This is useful for many things such as tools and part touches.

  6. 11 lip 2021 · This video shows how to use debounce (add a cooldown) to touching an object! I hope you enjoyed watching this video and see you in the next one! code: local debounce = false if debounce ==...

  7. 28 paź 2022 · Code: local plr = game.Players.LocalPlayer. local char = plr.Character or plr.CharacterAdded:Wait() -- also add a CharacterAdded:Wait() in case the character model is not yet loaded. local humanoid = char:WaitForChild("Humanoid") -- wait for Humanoid to load into the character model to avoid errors.

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