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30 paź 2020 · local cooldown = 0.5 -- the amount of time to cooldown for. input.InputBegan:Connect(function(key, typing) -- define the second parameter for UserInputService.InputBegan (which is in-case the player is talking in chat) if typing then return end -- if the player is chatting then end the function.
- How can i make a cooldown? - Scripting Support - Roblox
yes, thats what i want to happen since theres alot of other...
- How to add Cooldown? - Scripting Support - Developer Forum - Roblox
J4Y_JP (Jay) December 17, 2021, 7:50pm #3. add this...
- Debounce Patterns | Documentation - Roblox Creator Hub
To avoid causing excessive damage on initial contact, you...
- How can i make a cooldown? - Scripting Support - Roblox
1 dzień temu · yes, thats what i want to happen since theres alot of other obstacles other players can be hit by that dont have the cooldown. Ok, given you want it global you should be able to just move the local db = false on line 5 of the code snippet you sent, to line 3 (just before model.Touched) Ive made a script whereas when an obstacle is touched, the ...
17 gru 2021 · J4Y_JP (Jay) December 17, 2021, 7:50pm #3. add this variable: local cooldown = false. update your function: if cooldown == false then. cooldown = true. --the code in your function. wait(0.5) --change to how much time you want the cooldown to take. cooldown = false.
To avoid causing excessive damage on initial contact, you can add a debounce system which enforces a cooldown period on damage through an instance attribute.
In this video, I show you how to make cooldowns using debounce in your games. This is useful for many things such as tools and part touches.
11 lip 2021 · Cooldown Roblox Studio Tutorial (Level: Easy) This video shows how to use debounce (add a cooldown) to touching an object! I hope you enjoyed watching this video and see you in the next one!...
How to make Cooldowns for Abiltiies/Skills in Roblox! (Roblox Studio Scripting Tutorial 2023) No Cap: Studio. 12.2K subscribers. Subscribed. 99. 4.8K views 10 months ago. Don't forget to...