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The CameraOffset property specifies an offset to the camera's subject position when its Camera.CameraSubject is set to this Humanoid. The offset is applied in object-space, relative to the orientation of the Humanoid's HumanoidRootPart.
- Camera Coding (Setting the offset)
I want the player to be able to face the camera, and be...
- How to set Camera Offset
I have a script that forces custom shiftlock. It works...
- Controlling the User's Camera
Changing the camera's FieldOfView property simulates zooming...
- How to Offset Player's Camera
Here is a basic script to offset the players camera. local...
- Customizing the Camera
You can override Roblox's default camera scripts by setting...
- Camera.CameraSubject
By default, the camera scripts follow the local character's...
- Camera Coding (Setting the offset)
31 mar 2018 · I want the player to be able to face the camera, and be offset to the right, while also being offset to the right when he’s facing left, forward, and right. If that doesn’t make sense let me know, I’ll elaborate a little more.
26 kwi 2022 · I have a script that forces custom shiftlock. It works perfectly fine. But i can’t seem to figure out how to offset the camera. I want it to be a bit above and to the right of player’s shoulder (The game is 3-rd person) …
Changing the camera's FieldOfView property simulates zooming it in and out, which can give the view a flatter look. Try setting it to a value of 20 to zoom in, and increasing the camera's distance from the user to compensate.
19 mar 2024 · Here is a basic script to offset the players camera. local Player = game.Players.LocalPlayer local offsetX = 10 local offsetY = 10 Player:CameraOffset + Instance:NewBlockMotion(Vector3.new(offsetX,offsetY,0)) --replace offsetX and offsetY with desired values. This will offset the camera by 10 studs on the X and Y axis respectively
You can override Roblox's default camera scripts by setting its CameraType to Scriptable and then, most commonly, control the camera through the following properties. Explains how to configure an experience's camera settings.
By default, the camera scripts follow the local character's Humanoid, factoring in the humanoid's current state and Humanoid.CameraOffset. When set to a BasePart, the camera scripts follow its position, with a vertical offset in the case of VehicleSeats. CameraSubject cannot be set to nil.