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Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so. Goals of the project. Provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins. How can use it?
- ReGameDLL_CS - GitHub
How can use it? Regamedll_CS is fully compatible with...
- ReGameDLL_CS/dist/game.cfg at master - GitHub
Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS:...
- ReGameDLL_CS - GitHub
How can use it? Regamedll_CS is fully compatible with official mod CS 1.6 / CZero by Valve. All you have to do is to download binaries and replace original mp.dll/cs.so. Compiled binaries are available here: link. Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'.
27 kwi 2019 · ReGameDLL_CS by s1lentq is an open-source rewrite of Counter-Strike 1.6's game code (retains all base game functionality & default behaviour) with the bot system enabled, many new optional features and better stability and support for third-party server plugins. This guide is based off this modification.
Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS: Condition Zero), offering new features and fixes. - rehlds/ReGameDLL_CS
21 sty 2017 · Regamedll_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with Regamedll_CS.
4 sie 2024 · NOTE: The following commands were not included in the original bot system. This ReGameDLL_CS modification added them. Hence they are only available in Counter-Strike 1.6 and not Counter-Strike: Condition Zero. bot_deathmatch <0,1> Specifies whether bots can attempt game objectives (e.g., defusing the bomb)
23 mar 2024 · AMXModX plugins to provide Deathmatch gameplay in Counter-Strike 1.6 optimized to work with ReGameDLL_CS. https://ReDeathmatch.github.io/