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  1. Code reload. Plugins can be reloaded individually, allowing you to quickly make changes to code and see the result without having to restart the game.

    • About

      RAGE Plugin Hook allows you to execute functions in the...

    • Requirements

      RAGE Plugin Hook is not sponsored, endorsed or authorized by...

    • Downloads

      Downloads. Below, you can download RAGE Plugin Hook. Do not...

    • Documentation

      RAGE Plugin Hook 2 Docs: Coming soon. Twitter; Discord; FAQ;...

  2. docs.ragepluginhook.net › html › baeb8ada-f9d2-45c2-bbaa-0325d4078885Console Commands - RAGE Plugin Hook

    Spawns a ped or vehicle based on the given model. Explodes the specified vehicle. Executes the specified C# code as a separate plugin. RAGE Plugin Hook provides a set of console commands, but more can be defined by plugin writers.

  3. docs.ragepluginhook.net › html › 9d3b2069-e673-40f7-b747-9d416b5f0b78Console - RAGE Plugin Hook

    RAGE Plugin Hook adds a console to the game. The console allows you to perform various actions like spawning vehicles, load and unload plugins, etc. It also provides log output.

  4. Game.ReloadActivePlugin Method. [This is preliminary documentation and is subject to change.] Reloads the active plugin. Namespace: Rage. Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)

  5. Downloads. Below, you can download RAGE Plugin Hook. Do not upload RAGE Plugin Hook in whole, or in part, to any other website, and do not include it with your plugins. Make sure you choose the correct game here. Red Dead Redemption 2. Grand Theft Auto V (Legacy)

  6. medium.com › @BobGneu › getting-started-gtav-development-4ccedc4cb6b2GTA V Development w/ RPH - Medium

    26 sty 2019 · RPH stands for Rage Plugin Hook, a toolkit for hooking into the Rage Game Engine, allowing you to inject and execute code and allowing you to effectively mod the game with very little overhead.

  7. 29 paź 2018 · This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV. Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly.

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