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Code reload. Plugins can be reloaded individually, allowing you to quickly make changes to code and see the result without having to restart the game.
- About
RAGE Plugin Hook allows you to execute functions in the...
- Requirements
RAGE Plugin Hook is not sponsored, endorsed or authorized by...
- Downloads
Downloads. Below, you can download RAGE Plugin Hook. Do not...
- Documentation
RAGE Plugin Hook 2 Docs: Coming soon. Twitter; Discord; FAQ;...
- Red Dead Redemption 2
RAGE Plugin Hook v2.97 (RDR2) v2.97.1425.20915 for Red Dead...
- Grand Theft Auto V
RAGE Plugin Hook - 1.105.1329.16507. v for June 25, 2023 at...
- Development Enhancer
RAGE Plugin Hook Development Enhancer for GTAV/RPH1 - Open...
- Introduction
RAGE Plugin Hook for Red Dead Redemption 2. Preliminary...
- About
Spawns a ped or vehicle based on the given model. Explodes the specified vehicle. Executes the specified C# code as a separate plugin. RAGE Plugin Hook provides a set of console commands, but more can be defined by plugin writers.
RAGE Plugin Hook adds a console to the game. The console allows you to perform various actions like spawning vehicles, load and unload plugins, etc. It also provides log output.
Game.ReloadActivePlugin Method. [This is preliminary documentation and is subject to change.] Reloads the active plugin. Namespace: Rage. Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Downloads. Below, you can download RAGE Plugin Hook. Do not upload RAGE Plugin Hook in whole, or in part, to any other website, and do not include it with your plugins. Make sure you choose the correct game here. Red Dead Redemption 2. Grand Theft Auto V (Legacy)
26 sty 2019 · RPH stands for Rage Plugin Hook, a toolkit for hooking into the Rage Game Engine, allowing you to inject and execute code and allowing you to effectively mod the game with very little overhead.
29 paź 2018 · This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV. Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly.