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  1. A socket is one end-point of a two-way communication link between two programs running on the network. Socket classes are used to represent the connection between a client program and a server program.

  2. This class implements client sockets (also called just "sockets"). A socket is an endpoint for communication between two machines. The actual work of the socket is performed by an instance of the SocketImpl class.

  3. About the Examples. Example 1: Server-Side Program. Example 1: Client-Side Program. Example 2: MSE. More Information. What are Sockets and Threads? A socket is a software endpoint that establishes bidirectional communication between a server program and one or more client programs.

  4. The EchoClient example creates a socket, gets a connection to the server, reads input from the user, and forwards that text to the server by writing into the socket. Open EchoClient.java and paste in your NetBeans IDE project file.

  5. The EchoClient example creates a socket, thereby getting a connection to the echo server. It reads input from the user on the standard input stream, and then forwards that text to the echo server by writing the text to the socket.

  6. BufferedReader in = new BufferedReader(. new InputStreamReader(clientSocket.getInputStream())); ) {. ServerSocket is a java.net class that provides a system-independent implementation of the server side of a client/server socket connection.

  7. A socket is one endpoint of a two-way communication link between two programs running on the network. A socket is bound to a port number so that the TCP layer can identify the application that data is destined to be sent to.

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