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  1. 28 lip 2010 · If you are using Win7 and Vista, reinstalling the game outside of the default folder, Program Files, to a custom folder (i.e., C:\Games, or some other folder not default with a Windows install) most mod management-related issues (specific to those two OS) are avoided.

  2. 18 cze 2020 · So I'm trying to mod the steam version (Deluxe GOTY e) of Oblivion, and its up to date. I downloaded WyreBash, OBSE, and BOSS. I can't tell if OBSE is working because none of my mods will work at all. I installed mods and enabled them through WB. Made sure they were all in my data folder.

  3. forums.nexusmods.com › topic › 800838-please-help-mods-wont-work-at-allPlease HELP! Mods won't work at all.

    7 paź 2012 · What I'm going to suggest is that for Oblivion you change to using Oblivion Mod Manager (OBMM) to start, with an eye towards learning how to manually install and then use Wrye Bash's BAIN installer down the road.

  4. In Mo, disable all .bsa & Mo Management in the Archive Tab. Close Mo and start Oblivion, wait til it crashes. Press (CTRL+ALT+Delete) and open the task manager, end the Oblivion.exe. Reopen Mo, enable all .bsa again and Mo Management and restart the game.

  5. Using Oblivion Mod Manager with omod-ready archives, confirmed that data folder & esp file is in the top level or I re-packed them to make sure they were top level before creating omods - exactly per read me.

  6. I'm trying to download Oblivion mod manager from nexus, I have oblivion on steam, and I'm running windows 10. I thought I followed the set up correctly, but when I run it, I get error code 0x8007007e from windows. I don't know what's wrong or how to fix it.

  7. I downloaded OBMM and when trying to run it I only ever get Windows couldn't complete the requested changes error code 0x8007007E. I also downloaded TES mod manager. It recognized the files and was really easy to get them loaded and activated as omods.

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