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  1. www.nraas.net › community › RetunerRetuner - nraas

    Retuner. This mod provides the ability to alter which interactions are autonomous and/or user-directed via an in-game interface, both ITUN and SocialData based. It also allows altering the value of most non-table-based tunable fields normally available in _XML tuning.

    • Discussions

      Fire chance tuning. nikoturtle Tue Sep 24, 2024 11:43 pm 39...

    • Release Notes

      This mod provides the ability to alter which interactions...

    • How to Tune

      EA provided a simple means of exposing variables used by the...

    • FAQ

      Retuner Download for patch 1.67/69. This mod provides the...

  2. www.nraas.net › community › How-to-TuneHow to Tune - nraas

    EA provided a simple means of exposing variables used by the Scripting Core, making it easier for modders to change the values used while playing. Tuning is a term used by The Sims 3 to describe a type of mod package containing an XML override that replaces those variables with new values.

  3. www.nraas.net › community › Retuner-FAQRetuner FAQ - nraas

    Retuner Download for patch 1.67/69. This mod provides the ability to alter which interactions are autonomous and/or user-directed via an in-game interface, both ITUN and SocialData based. It also allows altering the value of most non-table-based tunable fields normally available in _XML tuning.

  4. 9 mar 2023 · Menu master controllera wyświetli się nam w łatwiejszej do obsługi wersji kołowej, jeśli pobierzemy dodatkowo z zakładki strojenie (tuning) plik o nazwie Master controller popup menustyle. Po zainstalowaniu modułu głównego możemy pomyśleć o pobraniu i instalacji innych podmodułów widocznych w liście po prawej na stronie NRAAS ...

  5. Finally, the mod can be used to alter some of the general car routing tuning available in the mod allowing you to change the values on a save-by-save basis. Traveler - This mod replaces the travel code, and re-enables the script error logging.

  6. All of the rest of the NRaas mods are Script Mods and their tuning files. None of those care about 1.69 vs. 1.67 (or even 1.66 for that matter, which we more rarely see these days).

  7. I want to switch from using Nraas Story Progression to Simler90's Core Mod. However, I don't want to remove the other Nraas mods I use, namely Master Controller, Master Controller Cheats, Overwatch and ErrorTrap. I'd like to know if using these mods with the Core Mod will bring any unwanted effects or conflicts, as I've heard that it may happen

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