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Kinematics is the science of describing the motion of objects. Such descriptions can rely upon words, diagrams, graphics, numerical data, and mathematical equations. This chapter of The Physics Classroom Tutorial explores each of these representations of motion using informative graphics, a systematic approach, and an easy-to-understand language.
- Physics Simulation: Kinematic Graphing
The Kinematic Graphing Interactive is a one-dimensional...
- Physics Simulation: Kinematic Graphing
Explore the concepts of one-dimensional motion, including displacement, velocity, and acceleration in this comprehensive physics course.
28 mar 2024 · Describe motion in 1D using functions and defining an axis. Define position, velocity, speed, and acceleration. Use calculus to describe motion; Define the meaning of an inertial frame of reference. Use Galilean and Lorentz transformations to convert the description of an object’s position from one inertial frame to another.
Learn the definitions and formulas for speed, velocity, and acceleration in one-dimensional motion along a straight line. Explore examples of free-fall, projectile motion, and how to find position, velocity, and acceleration from graphs.
Learn about one-dimensional motion, the factors that affect it, and the kinematic equations for constant acceleration. Find out the difference between speed, velocity, and acceleration, and how to calculate them with examples and video lessons.
Lesson 1: 1D Kinematics - Position and Velocity. 1.1 Coordinate Systems and Unit Vectors in 1D Position Vector in 1D. 1.2 Position Vector in 1D. 1.3 Displacement Vector in 1D. 1.4 Average Velocity in 1D. 1.5 Instantaneous Velocity in 1D. 1.6 Derivatives. 1.7 Worked Example - Derivatives in Kinematics.
The Kinematic Graphing Interactive is a one-dimensional motion simulator combined with graphical representations of the motion. The simulator is loaded with features. Each animated motion is accompanied by a dot diagram. A background grid allows for measurement of distances.