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22 sty 2023 · When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km).
Best way to do it, is to plan the exit in the opposite direction as the moon itself is orbiting. After that you can set your PE between 30 and 70k (i recommend about 40k to be safe, but it also depends on the vessel), so that you can airbrake and land on kerbin.
9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry.
Returning to Kerbin takes about 320 m/s of ∆v if you eject from the Mun retrograde to its orbit. This should get you a periapsis inside of Kerbin's atmosphere and let you aerobrake and land. Reply reply
2 maj 2019 · Going to the Mun is one thing. Going there and landing is another. But getting there, and back with just 2 burns? That's really quite challenging! This tutorial will provide you with all the tools but practice, to get you to the Mun, and then back for free.
Roughly 600m/s to regain orbit and 300m/s to return to Kerbin with a suitable periapsis for re-entry and landing. There is a bit of margin in those numbers, so you might be able to manage it. You definitely have enough to get into Mun orbit and await a rescue if required.
If you can get your Mun escape directly over Mun's own orbit line vs Kerbin, that's perfect. Burn until your Kerbin periapsis is ~25km - usually about 6-700m/s from memory.. if you're already in a low orbit, it's more like 200m/s. if you run out of fuel, get out and push!