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  1. 17 wrz 2019 · There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

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      For example, audio clips function in a similar way to...

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  2. AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine;

  3. 12 cze 2023 · Playing sound effects in Unity is a straightforward process that involves importing audio files, attaching an Audio Source component to a GameObject, and using a script to trigger the...

  4. 17 wrz 2019 · Learn how to play audio in Unity, how to use Audio Source components, work with sounds in 2D and 3D, and how to choose audio file formats and load types.

  5. learn.unity.com › project › unity-audio-fundamentalsUnity Audio Fundamentals

    First, you'll discover how to play sounds in Unity and how to place sound sources in your world for 3D audio effects. Next, you'll explore how to use Unity's audio mixer system to create snapshots of various mixes and fade between them using C# scripting.

  6. You can play a single audio clip using Play, Pause and Stop. You can also adjust its volume while playing using the volume property, or seek using time. Multiple sounds can be played on one AudioSource using PlayOneShot. You can play a clip at a static position in 3D space using PlayClipAtPoint.

  7. docs.unity3d.com › Manual › AudioManual: Audio - Unity

    Unitys audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, and predefined effects. Read this section to learn about audio in Unity, including clips, sources, listeners, importing, and sound settings.

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