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  1. 30 mar 2012 · GZDoom Builder is a fork of Doom Builder 2, started in march 2012. The aim of this project is to support more features from modern-day doom engines (namely, ZDoom, GZDoom and Zandronum) and add more editing tools to make map creation faster and simpler.

  2. GZDoom Builder (or GZDB for short) is a level editor for the Doom engine games specifically aimed at the ZDoom and GZDoom source ports. It was created by MaxED and is a fork of Doom Builder 2 by Pascal vd Heiden (CodeImp), which was discontinued in June 2012.

  3. 24 gru 2019 · All the features of the original GZDB! A new macro scripting system: UDBScript. Apply complex changes to your maps using JS code! ZScript support; Visual attenuated lights support; Visual spotlights support; Doom 64 sector lighting support; Visual slope editing by Boris (you can slope lines and vertices on non-triangular sectors!) UE1, OBJ ...

  4. We go over the very basics of making your first doom map in GZDoom/Ultimate Doom Builder. Including making a simple room, adding a Player Start, a Weapon, Mo...

  5. GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - ZDoom/gzdoom

  6. The primary port, GZDoom, sports advanced hardware (OpenGL) andenhanced software rendering capabilities, while the port LZDoomserves as an alternative with a different feature set, detailed below. Although the parent ZDoomcodebase has been discontinued, the latest official release is available here for posterity.

  7. 27 mar 2024 · Ultimate Doom Builder is an actively-maintained fork of GZDoom Builder which has provided years of bug-fixing and finetuning, as well as introducing UDBScript, allowing advanced users to script tools of their own.

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