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  1. This document is divided into three parts with the aim of getting you introduced to the interface and basic workings of GameMaker and general programming, before going on to more advanced usage and the functions available through our proprietary programming language GML (GameMaker Language).

  2. GameMaker Manual. Welcome to the source of the GameMaker manual. View other languages here. This manual is made using Adobe RoboHelp 2022.0.346. It is recommended to use RoboHelp to modify the manual. You can open the project file in RoboHelp, contained in /Manual/GMS2_Manual.rhpj.

  3. 20 wrz 2016 · is it possible to get the official GameMaker Manual/Documentation in PDF format or any other printable format? I like to take notes, place bookmarks/postits and therefore a printable version would be very nice.

  4. This section describes the basic use of GameMaker. It explains the global idea behind the program and describes how to add sprites, background and sounds and how to define objects with events and actions and how to add them to rooms.

  5. 1 sie 2024 · Znajdziesz tu odpowiedzi jak tworzyć gry plaformowe, przygodowe, top-down, wyścigowe, rpg, FPS i inne. Dowiesz się też jak eksportować je na Windows, Ubuntu, MacOs, Android, iOS, iPhone, Sony PlayStation, Microsoft Xbox Series, Nintendo Switch.

  6. GameMaker now default shows a News page when it is started. Here new versions will be announced, new resources will be indicated, there is information about competition, and game design tips and tricks.

  7. Information on the basic use of GameMaker can be found in the following pages: Introduction. Installation. Upgrading from the Lite Edition. Getting Started. The Global User Interface. Defining Sprites. Sounds and Music.

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